The new mobile client seems to crash every time I close it. I’ve been sending the crash reports via Apple. Just wanted to make sure the Devs are receiving them. Note that it occurs every time I close the app, not task switch it to the background.
I realize this is probably because I’m on a beta OS version.
Now, a question: Should I continue sending bug reports, so you have more info/context, or stop, so I don’t overwhelm you with redundant info?
You only need to send crash reports if using different hardware (iPad / iPhone / etc) or different iOS versions.
I do see your reports (thank you) and a couple others all using iOS 16. Being that iOS 16 still isn’t production ready we’ll try to track down the problem.
Please keep upgrading to the new versions as they are release of iOS 16 beta and let me know if the crashes continue on this thread.
Crashes still continue most of the time, but I discovered a circumstance where it doesn’t.
Just submitted the info via the TestFlight app. Also submitted one other bug report. The latter is a rather big deal, as I can’t access the event history at all now!
An update, we have confirmed the crash seems to be related the video player used in Unity.
We have made a patch (fix: cleanup before flutter engine detach & prevent bad memory access · alexmercerind/fijkplayer@a1cc624 · GitHub) and will have a new iOS client ready to test in the next few days.